Remember that any person with a Chance card other than the person who went out scores $0 for the round. To score, count the values of each person's hand. Before scoring, move all excess cards away. He/she may use these cards if they help his/her hand. The player who goes out gets the reward of the top 5 cards from the draw pile. On your next turn, discard any extra cards you have to make an even 10 and announce that you are going out. GOING OUT If your hand is complete - meaning that you have a full "color-group" with houses (if any) in order and there are no unmatched property or house cards - you may go out. End your turn by discarding so that you have 10 cards. You then take the cards you want from the top of that person's discard pile and place them in your hand. To trade, take the number of cards you want to trade and put them in the hand of the player you are trading with (they will have to discard extra cards from their hand on their next turn). If you would like, you may discard from your hand first to get the amount of cards you want. TRADE You may trade any number of cards from your discard pile for the same number of cards in another's pile. TRADE for a card in another player's discard pile, orĭRAW If you choose to draw, take the top card from the draw pile and end your turn by discarding.The person to the left of the dealer is first, and he/she may choose to do one (1) of the following: IMPORTANT: Remember that you must always have a total of 10 cards in your hand after your turn is over. The deck is placed in the middle of the playing area this is the draw pile. Cards in the discard piles are fanned so each player can see all the cards. In addition, the dealer places in front of each player another card face up. Rules for 2, 3, and 5-6 players will follow.Įach player is dealt 10 cards (face down, clockwise) by the dealer. Note: These rules are for 4-player games. This way, it is easier to see who is winning (so you don't have to continuously count it up), and you don't have to deal with the hassle of who cleans up the mess afterwards! Play TIP: It may be easier to keep score by writing each person's score down on paper instead of passing out money. Deal each player their amount of money after each round. Score is kept with the pad of money enclosed in the box. If you have a chance card and someone else goes out, your entire hand is worth nothing, and you score $0 for the round. Beware, though these cards are only useful to the person who goes out at the end of the hand. Chance cards may represent any card in the deck needed to complete a set. Whoever has the most of these cards at the end of the hand gets $1000. There are also 4 GO cards, each worth $200. There are 6 token cards, each of which will double the value of your entire property set (including houses, if any). Now comes a number of bonus cards which help increase the value of your hand. Hotels are worth $500, regardless of where they are "built". Each house is worth the same amount as the completed "color-group" upon which it is "built". Houses cannot be "built" on railroads and utilities. You need not have all 4 houses and a hotel to go out, but if you do have any houses, they must be "built" in sequence (you can't use house 3 without having houses 2 and 1 also in your hand). You may "build" these cards onto any complete "color-group". There are also 14 house cards and 2 hotel cards in the deck. The card also displays the property name, the number of cards in its "color-group", and the value of the complete group and each house attached (which will be explained later). Each of these cards (except the railroads and utilities) has a distinct color band on the top and the bottom, signifying the "color-group" to which it belongs. There are 28 property cards, which are exactly the same as the ones in the standard Atlantic City Monopoly game. The game was produced and sold by Winning Moves Games under a license from Hasbro, however it is no longer in production. The first person to collect $10,000 is the winner. The value of each person's hand is then counted and that person is dealt that amount of Monopoly money. Players take turns drawing and discarding until one player announces that he/she has a completed hand. The idea of the game is to draw and trade cards and organize them into "color-groups" and any number of bonus cards. Monopoly: The Card Game is a card game loosely based on the board game Monopoly. to complete their hand and go out.ġ0-30 minutes (and longer with more people) Players draw property cards, token cards, house cards, etc.
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